Family Social Network

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Final proof of concept video showing a single scenario based on a user identified use case.

Early design was created against the persona hypothesis. As more and more data was gathered the personas grew up into a set of archetypal persona.

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Proposal video that was present to skate holders for approval. The video represents what I knew about my own usage and establishes that additional design research was needed before reaching a proof of concept.

Description:

Contextual-awareness plus surfacing computing system to increase family engagement, connectivity and organization

Process:

This project was a self-driven project into an area of personal interest. During the length of the project I worked to use mixed methods to explore the problem.

I decided to explore how families use technology to stay organized, connected. Combining that understanding with contextual-awareness, mobile device and surface computing.

To get initial stakeholder approval I used persona hypothesis, a survey and scenario based concept video.

Mixed methods were used to represent the data and lead to deeper understanding of family’s lives and identify design themes.

Activity maps for several families converged the data into a representation that helped identify the gaps. Theses areas of opportunity were vast but I settled on one and created a paper prototype that were tested with families. To communicate the design concept I created storyboards and video for an archetypal family using the social family network.

Role:

This project was entirely my responsibility from concept to completion including research and interaction design.

Outcome:

Successful proof of concept: Families desired a system to stay connected, organized and understands the families’ current and potential contexts.

Deliverables:

Presentation, report and proof of concept

Methods:

Literature Review, Pilot Study, Surveys, Ethnography, Storyboards, Scenarios, Video, Diary, Paper Prototypes, Activity Theory, AEIOU, Mental Maps, Experience Maps, Activity Maps, Survey, Persona Hypothesis, Personas, Scenarios, Task Analysis, Literature Review.

 

Using Activity Theory proved to be very helpful for identifying and turned the abstract notion of tensions between users into a concrete representation.

To expand the data I created a diary that families’. The exercise was to create a “mood board” as a family that represented the families’ values.

A series of storyboards that were used to generate the proposal video for stakeholder approval.
 

I used a survey to expand the data set I had beyond a few local families. The survey was spread using snowballing through social media.

 

Participant observation notes showing peoples position and interactions.

Chronological map of a family members location and activities.

Family activity map shows when family members where home and how much work they were doing.